• Game Development

    Posted on June 29th, 2010

    Written by David

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    Our Level Editor Revamp

    Here are a couple of screenshots of our revamped level editor. We finally decided to redo the old prototype after the glui interface controls outlived their usefulness. While glui is a great interface library for building cross-platform interfaces, Apple’s AppKit offers a huge number of interface controls that we simply couldn’t ignore any longer. We [...]

  • Featured

    Posted on June 25th, 2010

    Written by David

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    Smashed for iPad – OUT NOW!

    Smashed for iPad – OUT NOW!

    Featuring a mind-blowing physics engine and real-time destruction, Smashed HD is available right now for the iPad!

    Official Smashed Website »

  • Smashed

    Posted on June 24th, 2010

    Written by David

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    Smashed iPad Screenshots

    Here are some screenshots of the iPad version of Smashed.

  • News

    Posted on June 17th, 2010

    Written by David

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    Valve Time

    Apparently we operate on Valve Time. In future, it’ll probably be easier for us to say “updates will be done when they are done.” On that note, Smashed for iPhone was recently updated to version 1.2.2, and we’ve submitted an iPad version to the app store.

  • Featured

    Posted on January 23rd, 2010

    Written by David

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    Smashed for iPhone and iPod Touch

    Smashed for iPhone and iPod Touch

    Featuring a mind-blowing physics engine and real-time destruction, Smashed is out now for iPhone and iPod Touch!

    Official Smashed Website »

  • Smashed

    Posted on November 29th, 2009

    Written by David

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    Great Review on SlideToPlay

    Here’s Tim Rattray’s review on SlideToPlay, where the game got 4 out of 4 on their review scale. Key quote: It’s hard to describe exactly what Smashed is similar to. At a glance one may see it as a cross between Rolando 2 and Jungle Bloxx, but ultimately this game is a whole different animal. [...]

  • Boring Site Related Stuff

    Posted on November 29th, 2009

    Written by David

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    Comments Apology

    We’ve missed several comments from people because of the way we’ve set up WordPress. Apologies for that. I thought I had set it up so that I’d receive an email when ever someone commented. However, there was (and still is) a problem with our email server and none of these email message were getting through. [...]

  • Smashed

    Posted on November 19th, 2009

    Written by David

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    Smashed on TouchArcade

    Uber iPhone gaming site TouchArcade featured Smashed on their front page: Couple of Physics Games: ‘Smashed’ and ‘Tiki Totems’ They only cover a couple of games a day, so I’m fairly pleased about that.

  • Smashed

    Posted on November 16th, 2009

    Written by David

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    Stuck on Episode 2, Level 3?

    XDerKleineX has a video solution for you:

  • Smashed

    Posted on November 15th, 2009

    Written by David

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    Forthcoming Update

    We’re working on an update for Smashed. Here are the details: Level changes: – The training levels that everyone finds too easy will be shifted to a new episode in both lite and full versions. This new episode will be entirely optional and not part of the main “storyline”. It’ll be clearly marked “Tutorial” so [...]

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