• Game Development

    Posted on June 29th, 2010

    Written by David

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    Our Level Editor Revamp

    Here are a couple of screenshots of our revamped level editor. We finally decided to redo the old prototype after the glui interface controls outlived their usefulness. While glui is a great interface library for building cross-platform interfaces, Apple’s AppKit offers a huge number of interface controls that we simply couldn’t ignore any longer. We [...]

  • Game Development

    Posted on October 28th, 2009

    Written by David

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    SMASHED: Story and Characters Teaser

    Smashed is ostensibly a game with a simple goal: solve physics puzzles by destroying structures with your finger. However, there is a storyline behind the game. There is a story behind the game because I wanted to provide the player with a modicum of motivation for destroying things. If there’s motivation for you to do [...]

  • Game Development

    Posted on October 10th, 2009

    Written by David

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    Level Editor Pics

    A pic of our in-house level editor: We’re using the editor to build everything in the game except for the “head-up-display” style interfaces.

  • Game Development, Opinion

    Posted on September 29th, 2009

    Written by David

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    User Interface Changes

    Haven’t posted in a bit…because we been busy! We’ve made some changes to the user interface, compared to pics posted earlier. The previous font was a little hard to read. The new fonts are clearer (there was also a bug in our font loading code which has been subsequently fixed): Also have a better and [...]

  • Game Development

    Posted on August 27th, 2009

    Written by David

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    Blooper Video: Physics Engine Goes Wrong

    A tweak to the physics engine resulted a rather epic bug that we decided to video. Video setup: When you smash a block, it disintegrates into fragments*. You can smash these fragments into yet smaller fragments, and so on and so forth until they disappear. In this way, the game is somewhat similar to that [...]

  • Game Development

    Posted on August 24th, 2009

    Written by David

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    Our Level Editor

    We have our own level editor to make levels for the game. It’s kind of sekrit, but here’s a photo of it: We just took a photo of the screen with our iPhone for this; much of the user interface is not shown.

  • Game Development, Smashed

    Posted on August 14th, 2009

    Written by admin

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    Blooper Screenshots

    I just added 8 new bloopers to the bloopers gallery.

  • Game Development, News

    Posted on July 11th, 2009

    Written by admin

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    Development Screenshots

    Just a quick update with a smattering of development screenshots. The final world (out of four) will almost certainly contain a kind of cannon that you use to Smash the levels apart. Here’s a couple of earlier development screenshots of the cannon from the initial ugly-as-sin testing level: