• News, Smashed

    Posted on August 30th, 2009

    Written by David

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    HQ Gameplay Vids

    We finally took some recordings with a decent camera. Here’s a couple of gameplay vids – lots more to come: “Smashed” iPhone Game (1 of 2) from Hackdirt on Vimeo. “Smashed” iPhone Game (2 of 2) from Hackdirt on Vimeo. There’s actually a bug in these vids – we got a bit overzealous with bugfixes [...]

  • Game Development

    Posted on August 27th, 2009

    Written by David

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    Blooper Video: Physics Engine Goes Wrong

    A tweak to the physics engine resulted a rather epic bug that we decided to video. Video setup: When you smash a block, it disintegrates into fragments*. You can smash these fragments into yet smaller fragments, and so on and so forth until they disappear. In this way, the game is somewhat similar to that [...]

  • Game Development

    Posted on August 24th, 2009

    Written by David

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    Our Level Editor

    We have our own level editor to make levels for the game. It’s kind of sekrit, but here’s a photo of it: We just took a photo of the screen with our iPhone for this; much of the user interface is not shown.

  • Smashed

    Posted on August 19th, 2009

    Written by David

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    Landscape vs. Portrait

    We received an email or two asking why all the screenshots are oriented in portrait and not landscape. The simple answer is that the game was originally designed to run just in portrait mode. However, we recently added the ability to play in landscape mode – some levels are simply better played under this mode. [...]

  • News

    Posted on August 18th, 2009

    Written by David

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    Follow us on twitter

    All future announcements will be posted to the @hackdirt twitter feed here, so please follow us if you’re interested. You should follow my personal twitter account too: davidppp. I’ll be announcing “Smashed” related news to both feeds until @hackdirt gets enough followers – so get following!

  • News, Smashed

    Posted on August 18th, 2009

    Written by David

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    New Screenshots

    A teaser of world #3 and world #5:

  • Smashed

    Posted on August 18th, 2009

    Written by David

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    Smashed Video – Low Quality, Pre-Beta

    We wanted to take some video of the game in action ASAP. However, owing to equipment problems, we had to settle for a fairly low quality four-year old digital camera that could only take about 90 seconds of footage. The results are not good, but we decided to put it out there anyway. It’s some [...]

  • Smashed

    Posted on August 16th, 2009

    Written by admin

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    “Smashed” – First Game Screenshots

    All the previous galleries and screenshots were really development screenshots. They were meant to show certain things we were trying out, ideas we had, cool things to show off, that sort of thing. Since the game is nearing completion, there are some parts that are pretty much locked down and will probably not change much [...]

  • News

    Posted on August 15th, 2009

    Written by admin

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    Updates-a-plenty

    “Smashed” is basically done. The hard stuff is done. All of the levels have been completed. Short of a bit of testing and polish, the iPhone version of the game should be submitted to the app store in a couple of days, meaning it will be out by the end of the month. So we’re [...]

  • Game Development, Smashed

    Posted on August 14th, 2009

    Written by admin

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    Blooper Screenshots

    I just added 8 new bloopers to the bloopers gallery.

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