• Game Development

    Posted on October 28th, 2009

    Written by David

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    SMASHED: Story and Characters Teaser

    Smashed is ostensibly a game with a simple goal: solve physics puzzles by destroying structures with your finger. However, there is a storyline behind the game. There is a story behind the game because I wanted to provide the player with a modicum of motivation for destroying things. If there’s motivation for you to do [...]

  • Smashed

    Posted on October 27th, 2009

    Written by David

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    SMASHED – Gameplay Trailers

    Here’s two gameplay trailers for “Smashed”:

  • Opinion

    Posted on October 23rd, 2009

    Written by David

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    Games You Should Make

    Some advice from the guys who made iDracula: Avoid: * puzzles of all kinds, too many. * Racing games, too many. * Strategies, not too many in AppStore, but they do not sell well * Casual games in general, those will soon be too many, but the hits will be rare. * Platformers. * “Retro” [...]

  • News, Smashed

    Posted on October 19th, 2009

    Written by David

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    Game is Done – Submission Screenshots

    Here are some of the photos we used for the app-store submission:

  • News, Smashed

    Posted on October 10th, 2009

    Written by David

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    Menu

    The level editor produces a menu that looks something like this:

  • Game Development

    Posted on October 10th, 2009

    Written by David

    Tags

    Level Editor Pics

    A pic of our in-house level editor: We’re using the editor to build everything in the game except for the “head-up-display” style interfaces.