Some advice from the guys who made iDracula:
Avoid:
* puzzles of all kinds, too many.
* Racing games, too many.
* Strategies, not too many in AppStore, but they do not sell well
* Casual games in general, those will soon be too many, but the hits will be rare.
* Platformers.
* “Retro” style at all.Do not do:
* “Match-3″ and other schematic / table based mechanics.
* puzzles with numbers.
* Turn-based strategies.
* Tower Defense.
* Multiplayer only games. Though you might consider IMO.Make:
* Simple, exciting arcade games, fit well with the iPhone ideology.
* Casual survival games with a short, less than 5 minutes game session, with infinite levels and clear competitive factor.
* “Steep,” Cool game with great production value, amazing, inspiring (sold, but there is a danger not to return your budget).
* Unique, but an interesting mechanic, wrapped in a popular setting, with dynamic gameplay.
* Get plenty of shooters,
* It is nice to use colorful «cartoonish» graphics, but it should not be too «childish». Happy Three Friends – a good example, someone who will release a game under this brand and this cartoon, with characteristic humor, if it can overcome the control of Apple, will get success.
* “Right” genres – slasher, action-RPG, shooter.
“Smashed” is certainly not a ripoff of anything else out there. It would be under this category: unique, but an interesting mechanic, wrapped in a popular setting, with dynamic gameplay.
Actually, I’m not even sure about that one!




